Day: August 10, 2018

Monster Hunter World Complete Guide and Walkthrough

August 10, 2018

A guide and walkthrough for every Assigned Quest and monster in Monster Hunter World.

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Rage 2 Will Have Flying Vehicles

August 10, 2018

Rage 2 won’t just have cars to drive, it will also have flying vehicles, developer Avalanche Studios told IGN at QuakeCon 2018.

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Rage 2 Is Primarily Being Developed by Avalanche Studios, Not Id

August 10, 2018

id Software is working with Avalanche to make sure Rage 2 still feels like an id game.

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Shadowverse’s Mini-Expansion Is Coming – We Reveal a New Legendary!

August 10, 2018

This one is for the Bloodcraft players out there.

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Salt and Sanctuary devs explain how XNA shaped their game-making ways

August 10, 2018

We talked to the makers of Salt and Sanctuary about how XNA game development has shaped their game dev careers. …

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We Happy Few Review

August 10, 2018

Step out of line in Wellington Wells, and you’ll see the violence inherent in the system.

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Video: How different mediums influence storytelling

August 10, 2018

In this GDC 2013 session, Schell Games’ Jesse Schell examines the history of how different mediums have shaped and re-shaped storytelling. …

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Watch Us Play the Call of Duty: Black Ops 4 Beta Live on Twitch

August 10, 2018

Sydnee Goodman goes hands-on with the PS4 version of the upcoming shooter.

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Over a year later, South Korean devs still aren’t allowed to publish games in China

August 10, 2018

South Korean game developers and publishers are still not able to release games in China after the Chinese government instituted a full ban on the release of new South-Korea developed games in 2017. …

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Rage 2 Gameplay, Story Details Revealed

August 10, 2018

During the QuakeCon 2018 keynote, id Software and Avalanche Studios showed off new Rage 2 gameplay and revealed many new elements of the game’s story.

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Get a job: Obsidian Entertainment is hiring a Junior Lighting Artist

August 10, 2018

Obsidian Entertainment is seeking a skilled, self-motivated Junior Lighting Artist to create visually compelling and imaginative artwork for its next RPG. …

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Google Play searches now warn that Fortnite isn’t hosted in the store

August 10, 2018

Google has added a small disclosure at the top of Google Play searches for Fortnite, cautioning players that the game they†™re probably searching for isn†™t actually hosted on Google Play. …

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Cuphead sells over 3M copies nearly a year after launch

August 10, 2018

Cuphead has sold over 3 million copies since launching last year. …

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The Strong museum’s eGameRevolution exhibit now features a Wargaming collection

August 10, 2018

Wargaming has provided The Strong museum with a number of materials documenting the developer†™s history and creations. …

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Proposed Fortnite changes aim to group mouse and keyboard favoring players together

August 10, 2018

Fortnite dev Epic Games has a matchmaking tweak in the works that will pair players up according to the peripherals they use to play. …

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$900 Resident Evil 2 Remake Japanese Special Edition Includes a Bluetooth Typewriter Keyboard

August 10, 2018

The upcoming Resident Evil 2 remake is receiving an official Lexington typewriter USB keyboard with the Japanese Premium Edition of the game, and it will only set you back about $900 US.

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Doom Eternal Gameplay, Story Details Revealed

August 10, 2018

During the QuakeCon 2018 keynote, id Software showed off a bevy of new gameplay footage for Doom Eternal, as well as plenty of story details.

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Nintendo narrows down Switch Online launch to the ‘second half of September’

August 10, 2018

The service was given a tentative launch window of September 2018 months after being delayed from its original late 2017 release. …

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One month in, Pokemon Quest has brought in over $8 million on mobile

August 10, 2018

The mobile release of Game Freak†™s free-to-play blocky brawler Pokemon Quest has brought an estimated $8 million in revenue since it launched just one month back. …

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Don’t Miss: ‘Make me think, make me move’: Doom’s deceptively simple design

August 10, 2018

Doom’s apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software’s Marty Stratton and Hugo Martin to talk demon-slaying game design. …

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