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Scam Key Requests on Steam: Who Hides Behind Fake Emails – by Vladimir Slav

August 31, 2018

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. You know, I have plenty of reasons to enjoy releasing new games. I am sure you can relate to most of them: anticipation of […]

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50 things I learned from working in the game industry – by Steven Honders

August 30, 2018

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. A few years ago I wrote an article listing 125 things I had learned while working in game development. It’s been a few years […]

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How to Become a Video Games Analyst – by Nancy Ahuja

August 29, 2018

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Video game analysts cover everything around games; they identify various mechanics, elements, and features around games, assess professional video game reviews, and also identify game components that connect or set them apart from each other. If you are planning to join the video games analyst bandwagon, then, you’ll need to collect as much information as you can through […]

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Sunless Skies – AI Development: The Strings we Pull – by Liam McDonald

August 29, 2018

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. AI Development: The Strings we Pull Hello everyone, this is Liam McDonald. I’m one of the Developers at Failbetter Games. I’m taking a brief […]

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Unity As A Game Design Tool – by Pietro Polsinelli

August 29, 2018

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Unity has progressively become a remarkably practical tool for prototype game development. Its new user interface tools “UI” (layouts and canvases), good support for […]

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The 10 Secrets to Indie Game Success (and Why They Do Not Exist) – by Paul Kilduff-Taylor

August 24, 2018

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. We’re about to release Frozen Synapse 2. In some ways, it’s the culmination of 17 years of involvement with indie games in one form or […]

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Ideas and dynamic conversation in Heaven's Vault – by Jon Ingold

August 22, 2018

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Heaven’s Vault is an archaeolgical adventure game being made by inkle, the creators of 80 Days and the Sorcery! series. Heaven’s Vault is a narrative adventure game. But it’s also highly […]

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