Author: Gamasutra News

Don’t Miss: The undying allure of the Metroidvania

August 17, 2018

In this, the month of Metroidvanias, enjoy this timeless look at the pillars of the genre, featuring devs from around the industry weighing in on what makes a good Metroidvania and why. …

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Weekly Jobs Roundup: Remedy Entertainment, Atlus USA, and more are hiring now!

August 17, 2018

These studios and many many more are looking for developers across multiple disciplines right now on the Gamasutra Job Board! …

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Sebastien Benard breaks down the fine details of Dead Cells’ design

August 17, 2018

Motion Twin game designer Sebastien Benard took some time to break down the fine design details of Dead Cells over on the Gamasutra Twitch channel. …

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EA, Unity, Epic, and others unite to promote best practices for HDR

August 17, 2018

A number of key game industry players have teamed up under the HDR Gaming Interest Group with the goal of streamlining high dynamic range practices across game development as a whole. …

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Blog: How we made a stealth-em-up arena brawler

August 17, 2018

We recently released Black & White Bushido on PC, PS4 and Xbox One, so we thought it was time to take a look at what we’ve learned on our journey so far. …

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Dontnod’s Vampyr picked up for TV adaptation by Fox21

August 17, 2018

Fox21 has snatched up the rights for a television series based on Dontnod†™s 2018 game Vampyr. …

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We’re talking to one the devs behind Dead Cells at 12PM EDT

August 17, 2018

Join us for a conversation with one of the brains behind Dead Cells starting at 12PM EDT. …

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U.S. judge blocks sale of GTA Online cheat programs

August 17, 2018

A U.S. federal judge has sided with Grand Theft Auto publisher Take-Two by issuing a preliminary injunction to prevent a Georgia resident from selling cheat programs for GTA Online. …

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Tekken and Yakuza voice actor Unsho Ishizuka has passed away

August 17, 2018

Ishizuka voiced a variety of characters in a number of notable video games, including Heihachi Mishima in Tekken Tag Tournament 2 and Tekken 7. …

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Blog: Tips for building VR and AR device-independent Unity projects

August 17, 2018

How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? …

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What live game developers can learn from studying urban planning

August 17, 2018

Spurred by a recent visit home, Amplitude Studios’ Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning. …

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Video: How to design games with user experience in mind

August 16, 2018

In this GDC 2016 talk, educator Christina Wodtke explores the core principles of user experience design philosophy, and how it can help create games that are elegant and complete experiences. …

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Watch Phantom Doctrine’s lead designer talk about abandoning RNG

August 16, 2018

The lead designer of Phantom Doctrine joins Gamasutra to discuss abandoning RNG, how to make fictional conspiracy theories, and more. …

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PUBG Mobile surpasses 100 million downloads since launch

August 16, 2018

PUBG Mobile has been downloaded over 100 million times on both iOS and Android devices since first launching about five months ago. …

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Don’t Miss: Devs reflect on the impact and legacy of Burnout Paradise

August 16, 2018

We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn’t. …

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Get a job: Warframe dev Digital Extremes is looking for a PR Manager

August 16, 2018

Digital Extremes is looking for a PR Manager to plan, produce and execute strategic PR initiatives with the purpose of broadening the awareness of Warframe, its community, and more. …

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Attend XRDC to see how Sir David Attenborough was recreated in VR

August 16, 2018

VR experience Hold the World features an interactive one-on-one audience with Sir David Attenborough, and if you come to XRDC in October you can get a behind-the-scenes look at how it was made. …

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Steam’s content-driven freeze on game approvals expected to last for months

August 16, 2018

Devs first noticed that Valve was delaying the approval of some games for release on Steam last month. Now, those delays are yet on-going and will likely still last for months. …

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Chat with the lead designers of Phantom Doctrine at 3PM EDT

August 16, 2018

We’re talking to the lead developers of Phantom Doctrine starting at 3PM EDT. …

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HTC adds Oculus Rift support to Viveport virtual reality storefront

August 16, 2018

As of today, devs can opt-in their titles to display as Oculus Rift compatible in preparation for the full consumer launch on September 4, and the process seems to be relatively straightforward. …

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