It feels like the Warriors series is constantly looking for a way to act smarter than its fans actually want it to be. The release of any given Dynasty, Samurai, or spin-off Warriors game will come with the promise of some new idea or other. We’ve had flexible combo systems, skill-based special gauges, weapon classes, squad controls. The last ‘innovation’ was the most sweeping of all, as Dynasty Warriors 9 swapped the series’ compact, enemy-packed battlefields for an astonishingly empty open world that, somehow, still wouldn’t run properly. The less said about that the better.
The thing is, I’d imagine the majority of Warriors fans are in the same boat as me. Perversely, this is a series beautiful entirely because of its mindlessness. Sweeping bright red enemy armies from the mini-map feels closer to the pleasure of a Tetris or an emptied pool table than the stresses of the hardcore action games Omega Force has seemed keen to copy in the past.