Day: August 24, 2018

InnerSpace Review

August 24, 2018

This story-driven exploration game shines most in its gorgeous art style but is held back by its far too subtle placement of clues.

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Death’s Gambit Review

August 24, 2018

An attempt to remix Dark Souls and Castlevania: Symphony of the Night that never finds its footing.

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Nintendo Labo Variety Kit Review

August 24, 2018

Looks like we made it.

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Fortnite Cube Appears In-Game, Could Be Teasing Next Major Event

August 24, 2018

Fortnite’s giant rift shot down a lightning bolt that turned into a giant purple cube. What could it all mean?

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Dave Gilbert explains how BioWare RPGs inspired adventure game Unavowed

August 24, 2018

We sat down with the lead developer of Unavowed to discuss how point-and-click adventure games can learn from modern-day RPGs. …

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How World of Warcraft helped Epidemiologists create better disease models

August 24, 2018

In this GDC 2011 talk, Rutgers University’s Nina H. Fefferman explains how an outbreak in World of Warcraft helped Epidemiologists better understand the flow of diseases in society. …

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Fortnite Week 7 Challenges – Pleasant Park Treasure Map and Center of Named Locations

August 24, 2018

The Fortnite Week 7 Challenges for Season 5 are live, and include a Pleasant Park treasure map and a challenge for visiting the center of named locations.

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Get a job: Dry Cactus is hiring a Lead Game Developer

August 24, 2018

New Zealand-based Dry Cactus is seeking a skilled and motivated lead game developer to work remotely and help its studio grow and reach new audiences. …

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How Destiny 2 devs adapted a PvE weapon for a competitive PvP mode

August 24, 2018

“When you’re fighting AI, you can do whatever the hell you want to feel powerful and amazing and have a grand ol’ time. Against other players, at some level, dying still has to be fun.” …

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PS4 Pro 500 Million Sells Out, Here’s How to Get the Limited Edition Accessories

August 24, 2018

The 500 Million Limited Edition PlayStation 4 Pro sold out quickly, but here’s how you can still get the limited edition accessories.

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Don’t Miss: Crafting an evocative score for Hollow Knight

August 24, 2018

The music for Hollow Knight presented many challenges for composer Christopher Larkin. The most significant being how to create an evocative score with distinguishable leitmotifs. …

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World of Warcraft devs explore the history of the long-running MMO

August 24, 2018

A number of past and current World of Warcraft devs talk shop with USgamer and explore the nearly 20 years of history at the back of the still-thriving MMORPG. …

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Chat with Unavowed lead developer Dave Gilbert at 3PM EDT

August 24, 2018

We’re talking to adventure game veteran Dave Gilbert starting at 3PM EDT on Twitch. …

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Timesplitters Creator Thinks It Will Be ‘Hard to Surprise’ Gamers with Series Revival

August 24, 2018

David Doak would rather see another of his old franchises, Second Sight revived.

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Shadow of the Tomb Raider Makes its Mayan Apocalypse Matter

August 24, 2018

The final adventure in Lara Croft’s origin story leans hard into the space between fact and fiction.

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Blog: Where’s my money, dude? What Steam is silent about

August 24, 2018

Let†™s take a critical look at how publishing works nowadays. We†™ll be talking about Steam a lot since its a huge player, starting with prices, discounts, and how Steam wishlists work. …

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Mario Kart 8 to be Compatible with New Nintendo Labo Kit

August 24, 2018

When the Nintendo Labo: Vehicle Kit launches in September for the Nintendo Switch, it will be compatible with Mario Kart 8 Deluxe.

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Why the Dead by Daylight devs balance multiplayer by avoiding ‘knee-jerk’ reactions

August 24, 2018

Keeping players happy when you’re expanding a multiplayer title that pits one supercharged killer against four would-be victims isn’t easy. Just ask the folks over at Dead by Daylight developer Behaviour Digital. …

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How Pokemon Cards are Made in 8 Steps

August 24, 2018

Game designers explain in detail how Pokemon cards and expansion sets are made from inside the Creatures office.

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The 10 Secrets to Indie Game Success (and Why They Do Not Exist) – by Paul Kilduff-Taylor

August 24, 2018

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. We’re about to release Frozen Synapse 2. In some ways, it’s the culmination of 17 years of involvement with indie games in one form or […]

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