thatgamecompany’s Sunni Pavlovic offers insight on how to hire well for your game dev studio, explaining how you can retain top talent to build the kind of cohesive teams that make great games. …
Read More“Above all, No More Heroes is gleefully absurd and self-referential. It lampoons the standard pretenses of video games as well as its own audience,” writes Steve Gaynor in this 2008 opinion piece. …
Read MoreRocket League details the Rocket Pass, a limited-time progression system available to players starting September 5 and running through November 26. …
Read MoreReleasing a well-designed game often means revisiting old work to leverage new tools. In this post, I break apart the steps we take when improving enemy designs with some of our latest features. …
Read MoreAtlus USA is currently seeking an energetic and organized Submissions Specialist to manage first party submissions for all title, manages the relationship with various ratings boards, and more. …
Read MoreA trio of tattoos that featured Nazi symbols or imagery have been removed from the prison-set survival game Scum, a discovery and removal that both fall within days of the game†™s Early Access launch. …
Square Enix’s flagship Final Fantasy MMORPG now boasts over 14 million registered accounts since the game†™s rocky 2010 launch (and more successful 2013 relaunch). …
Is it just me, or are UX Playbooks, UX Pattern Libraries, UX Style guides not talked about and incorporated as often as UI style guides or brand style guides? …
Read More“On cross-platform, our way of thinking is always that PlayStation is the best place to play,” said Sony CEO Kenichiro Yoshida this week. …
Read MoreHey game makers, entries for all IGF award categories are being accepted through October 1! To inspire you we’ve started a profile series of past IGF winners, starting with Night in the Woods! …
Read MoreGDC 2019 welcomes Emily Short, Grace Carroll, Miguel Sicart, Tanya X. Short, Steve Swink, and Katrina Wolfe as advisory board members for the GDC 2019 Summits! …
Read MorePuzzles are everywhere, but just how do you make a good puzzle — one that’s fun, and satisfying to solve? I’ll explain this using playable levels from Sokoban in this interactive article. …
Read MoreA short tweet revealed Tetragon has merged specifically with Brace Yourself’s Vancouver studio, and that turn-based mech tactics title Phantom Brigade is new being developed under its watchful eye. …
Read MoreRegulators hope to stamp out the visual impairment by limiting the number of new online games coming into the country, while also curbing play time and implementing a new age-restriction system. …
Read More†œIt took one year — a little bit less than one year — and we switched it from a totally different [game] to this action platformer,” says designer Sébastien Bénard in this Dead Cells dev rumination. …
Paradox Interactive’s Fredrik Wester explains how the developer/publisher selects, nurtures and launches its games, from Crusader Kings 2 to the Pillars of Eternity franchise. …
Read MoreSCUM, a multiplayer online survival game developed by Croatian studio Gamepires, has sold over 250,000 copies less than 24 hours after release. …
Read MoreInnoGames is looking for a UI designer to create attentive and thoughtful user interfaces for one of its upcoming mobile games wit ha strong focus on user experience and navigation. …
Read MoreThe Mulaka developers discuss how communicating with members of the Tarahumara community, whose folk lore inspired the game, helped portray an accurate representation of their culture. …
Read More“As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family.” …
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