Backlash over Sonic the Hedgehog’s live-action design (and teeth) has caused the director to change the controversial look. Subscribe to IGN for more! http://www.youtube.com/user/IGNentertainment?sub_confirmation=1 ——————————— Watch more on IGN here! ——————————— DAILY FIX: https://www.youtube.com/watch?v=-_e1aXYckPE&list=PLraFbwCoisJCYFqFP7e7UQnHHZL05LooZ&index=2&t=0s GAME REVIEWS: https://www.youtube.com/watch?v=pCJmeQyJk1E&list=PLraFbwCoisJBTl0oXn8UoUam5HXWUZ7ES&t=0s&index=2 MOVIE REVIEWS: https://www.youtube.com/watch?v=pCJmeQyJk1E&list=PLraFbwCoisJBTl0oXn8UoUam5HXWUZ7ES&t=0s&index=2 TRAILERS: https://www.youtube.com/watch?v=hr1dfwy4n90&list=PLraFbwCoisJA6xInpo8WhMSrR3Y7CjatL&index=2 NEWS: https://www.youtube.com/watch?v=Ctgzg7MZiZ8&list=PLyN6dWP9XPgpzD7LJttHSs_peWliw7QSW #ign
Read MoreIn this GDC 2018 talk, AR designer Bart Trzynadlowski discusses the design and technical challenges of augmented reality after a year of game prototype development on Microsoft’s HoloLens platform. …
Read MoreIn this GDC 2018 talk, Studio Gobo’s Peter Buchardt discusses best practices when taking design tests to help young designers land careers in a field they love. …
Read More†œWhat†™s really interesting about Branching Storywriter is that, while…we made a very text-based game, it†™s really not limited to that,” says Psyop’s Alexei Bochenek in this CampW design chat. …
†œWhat†™s really interesting about Branching Storywriter is that, while…we made a very text-based game, it†™s really not limited to that,” says Psyop’s Alexei Bochenek in this Camp W design chat. …
Game Maker’s Toolkit’s Mark Brown discusses how developers can better design for players with colorblindness and low vision in a new video from his designing for disability series. …
Read MoreAt XRDC in October, Google’s Alesha Unpingco aims to equip you with design techniques you can use when creating augmented reality content that reacts and adapts to different environment sizes! …
Read MoreThis 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players. …
Read MoreAt XRDC Unity’s Andrew Maneri will reveal the company’s new augmented reality tech called “reasoning APIs”: equal parts coding, puzzle solving, and adventure-game-style ingredient substitution. …
Read MoreMotion Twin game designer Sebastien Benard took some time to break down the fine design details of Dead Cells over on the Gamasutra Twitch channel. …
Read MoreIn this GDC 2016 talk, educator Christina Wodtke explores the core principles of user experience design philosophy, and how it can help create games that are elegant and complete experiences. …
Read MoreThe Fullbright Company’s Gone Home is elegant narrative, but as a work of design, it’s equally so. Steve Gaynor explains the human story born from a history of environmental design. …
Read MoreIn Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility. …
Read MoreFreelance level designer Seth Eden discusses several design principles and looks at how they do or don’t apply to virtual reality. …
Read MoreCompany CEO Andrew Wilson broke the news in an open letter to employees, and explained Soderlund is departing to “begin a new chapter” later this year. …
Read More†œSomething that a cozy design space is not, or is fighting against, is decision fatigue.” PICO-8 creator Joseph White outlines the goals of his fantasy console at Practice 2018. …
Doom’s apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software’s Marty Stratton and Hugo Martin to talk demon-slaying game design. …
Read MoreI wanted to provide a disruptive game design framework based on shape language and traditional composition for heightening physical empathy. Here’s how I did it. …
Read MoreIn this GDC 2013 talk, Psychonauts artist Scott Campbell shares his creative process for creating amazing and inspiring characters. …
Read MoreIf you’ve been sitting on a great idea for a talk on game design at Game Developers Conference 2019, organizers want to hear it — before next Thursday, August 16th! …
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